Add unicode details to readme
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readme.md
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readme.md
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@ -12,7 +12,7 @@ It is ported from my QMK configuration, which in turn is heavily inspired by Man
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- most symbols can be accessed from the base layer via combos
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- sticky shift on right thumb, double-tap activates caps-word
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- backspace morphs into delete when shifted
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- unicode layer with Greek letters for mathematical typesetting (not yet ported to ZMK)
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- unicode layer with Greek letters for mathematical typesetting (implemented via preprocessor macros[^2])
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@ -27,11 +27,12 @@ and (2) make them easy to remember. Specifically:
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(subscript `_` aligns with superscript `^`; minus `-` aligns with `+`; division `/`
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aligns with multiplication `*`; logical-or `|` aligns with logical-and `&`; backslash
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`\` aligns horizontally with forward slash `/`)
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- parenthesis, brackets, braces and punctuation are on the right-hand side for easy
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usage when typing numbers
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- `!` and `?` are on home-row position for prime access
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- parenthesis, brackets and braces are on the right-hand side for easy access when
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typing numbers
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- a numlock shortcut (on `W + P`) is on the left-hand side for one-handed number-mode
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- shortcuts for cut (on `X + D`), copy, and paste are on the left-hand side for
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one-handed usage when using the mouse
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one-handed usage when working with the mouse
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[^1]: I use a 36-key layout per default. Additional thumb keys can be configured with
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the `EXTRA_BOT_L` and `EXTRA_BOT_R` macros. Additional "middle-keys" can be
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@ -45,3 +46,8 @@ and (2) make them easy to remember. Specifically:
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first key on the **L**eft **T**op-row and ranging to `RB4` for the last key on the
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**R**ight **B**ottom-row. They need to be defined in the shield-specific keymap-file
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*before* sourcing the common `base.keymap`.
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[^2]: This is my attempt at a simple user-space solution until unicode is natively
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supported. Check out `unicode.dtsi` for details and read
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[my write up here](https://github.com/zmkfirmware/zmk/issues/232#issuecomment-1163833880)
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for a few more pointers and some caveats.
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