Update nodefree repo
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zmk-nodefree-config/.gitattributes
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zmk-nodefree-config/.gitattributes
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*.dtsi linguist-language=C++
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*.keymap linguist-language=C++
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@ -8,7 +8,22 @@ This repository provides simple convenience macros that simplify the configurati
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many common use cases. It results in a "node-free" user configuration with a more
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streamlined syntax. Check out [example.keymap](example.keymap) to see it in action.
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## Usage overview
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## Overview
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The repository provides a number of convenience macros:
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1. `ZMK_BEHAVIOR` can be used to create new behaviors such as hold-taps, tap-dances or
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ZMK macros [\[doc\]](#zmk_behavior)
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2. `ZMK_LAYER` adds new layers to your keymap [\[doc\]](#zmk_layer)
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3. `ZMK_COMBO` defines new combos [\[doc\]](#zmk_combo)
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4. `ZMK_UNICODE_SINGLE` and `ZMK_UNICODE_PAIR` create unicode characters [\[doc\]](#zmk_unicode)
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5. optional `international_chars` source files define a number of international character such
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as <kbd>ä</kbd>/<kbd>Ä</kbd> or <kbd>δ</kbd>/<kbd>Δ</kbd> that can be added to the keymap
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[\[doc\]](#international-characters)
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6. optional `keypos_def` source files define human-readable key position shortcuts for some popular
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keyboards that simplify the configuration of combos and positional hold-taps
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[\[doc\]](#key-position-shortcuts)
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## Quickstart
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1. Copy this repository into the root folder of your private zmk-config repository. The
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folder structure should look as follows:
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@ -30,20 +45,7 @@ streamlined syntax. Check out [example.keymap](example.keymap) to see it in acti
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personal zmk-config](https://github.com/urob/zmk-config/blob/main/config/base.keymap)
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for a complete configuration, and read the documentation below for details.
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## Usage details
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This repository provides a number of convenience macros:
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1. `ZMK_BEHAVIOR` can be used to create new behaviors such as hold-taps, tap-dances or
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ZMK macros [\[doc\]](#zmk_behavior)
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2. `ZMK_LAYER` adds new layers to your keymap [\[doc\]](#zmk_layer)
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3. `ZMK_COMBO` defines new combos [\[doc\]](#zmk_combo)
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4. `ZMK_UNICODE_SINGLE` and `ZMK_UNICODE_PAIR` create unicode characters [\[doc\]](#zmk_unicode)
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5. `international_chars` define a number of international character definitions such
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as <kbd>ä</kbd>/<kbd>Ä</kbd> or <kbd>δ</kbd>/<kbd>Δ</kbd> that can be added to the keymap
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[\[doc\]](#international-characters)
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6. `keypos_def` sets up human-readable key position shortcuts for a number of popular
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keyboards that simplify the configuration of combos and positional hold-taps
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[\[doc\]](#key-position-shortcuts)
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## Configuration details
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### ZMK\_BEHAVIOR
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@ -165,8 +167,8 @@ second combo is triggered when the 13th and 14th keys are pressed jointly, sendi
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### ZMK\_UNICODE
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This repository provides two macros that simplify creating new unicode characters that
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can be added to keymaps. `ZMK_UNICODE_SINGLE` creates single unicode characters such
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There are two macros that simplify creating new unicode characters that
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can be added to the keymap. `ZMK_UNICODE_SINGLE` creates single unicode characters such
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as <kbd>€</kbd>, whereas `ZMK_UNICODE_PAIR` creates pairs of shifted/unshifted unicode
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characters that are useful for specifying international characters such as
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<kbd>ä</kbd>/<kbd>Ä</kbd> or <kbd>δ</kbd>/<kbd>Δ</kbd>.
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Note that the input of unicode characters differs across operation systems. By default,
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`ZMK_UNICODE` is configured for Windows (using WinCompose). The easiest way to set up unicode
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characters for other operation systems is to set the variable `HOST_OS` **before**
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sourcing `helper.h`. For Linux use:
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sourcing `helper.h`.
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For Linux use:
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```C++
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#define HOST_OS 1 // set to 1 for Linux
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#define HOST_OS 1 // set to 1 for Linux, default is 0 (Windows)
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#include helper.h
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```
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For macOS use:
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```C++
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#define HOST_OS 2 // set to 2 for macOS
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#define HOST_OS 2 // set to 2 for macOS, default is 0 (Windows)
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#include helper.h
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```
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This will send unicode characters using the OS's default input channels.
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#### Dependencies for unicodes
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* `ZMK_UNICODE_PAIR` requires a ZMK version patched with
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[PR#1114](https://github.com/zmkfirmware/zmk/pull/1114) (not needed when only using
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[PR#1114](https://github.com/zmkfirmware/zmk/pull/1114) (not needed for
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`ZMK_UNICODE_SINGLE`). If you don't want to maintain
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your own ZMK repository, you can use ZMK's [beta
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testing](https://zmk.dev/docs/features/beta-testing) feature to configure Github
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### International characters
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This repository includes pre-defined definitions for international characters for a few
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languages (currently German and Greek --- contributions are welcome 😀!). These can be
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languages (currently German and Greek --- contributions are welcome!). These can be
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loaded by sourcing the corresponding files.
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```C++
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#include "../zmk-nodefree-config/international_chars/greek.dtsi"
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#include "../zmk-nodefree-config/international_chars/german.dtsi"
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```
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These files make use of unicode in the background, please see the unicode documentation
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above for prerequisites. Once sourced Greek and German characters can be added to the
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above for prerequisites. Once sourced, Greek and German characters can be added to the
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keymap using, e.g., `&alpha`, `&upsilon`, `&tau` or `&omikron` (see the language files for
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a complete list of available characters).
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physical position of keys on your keyboard. This reduces portability of configuration
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files across keyboards with different layouts.
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To increase portability, this repository comes with key position definitions for a
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number of popular keyboard layouts (48-key boards such as Planck, 42-key boards such as Corne,
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36-key boards and 34-key boards --- new contributions are welcome 😀!).
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To increase portability, this repository comes with key position definitions for some
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popular keyboard layouts (48-key boards such as Planck, 42-key boards such as Corne,
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36-key boards and 34-key boards).
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These layouts provide a map from the physical key positions to human-readable shortcuts
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such as "LT0" and "LT1" for the left-hand's top-row's first and second keys.
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In general, all shortcuts are of the following form:
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These layouts provide a map from the physical key positions to human-readable shortcuts.
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All shortcuts are of the following form:
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* `L/R` for **L**eft/**R**ight hand
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* `T/M/B/H` for **T**op/**M**iddle/**B**ottom and t**H**umb row.
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* `0/1/2/3/4` for the finger position starting from the inside (`0` is the inner
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╰───────╮ LH2 LH1 LH0 │ RH0 RH1 RH2 ╭───────╯
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╰─────────────┴─────────────╯
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```
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Schematics to all of the layout files can be found inside the corresponding definition
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files.
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Schematics for all existing layout files can be found at the top of the corresponding
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definition files.
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To use these shortcut definitions, source the definition file for your keyboard
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into your `.keymap` file. E.g., for a 36-key board, use:
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