added cava

This commit is contained in:
Daniel Fichtinger 2025-03-03 15:26:00 -05:00
parent 84617dbf84
commit 243a5b2377
9 changed files with 896 additions and 0 deletions

View file

@ -0,0 +1,14 @@
#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}